Sandbox for Remotion, Motion Canvas, and web-native animation. Every scene is a component, every frame is deterministic, every export is a hash away from reproducible. No timeline scrubbers. No After Effects. Just code, keyframes, and math.
10 All-Stars incl. Brandon Ingram. Career stats + playoff PPG, championship rings, HOF badges, animated All-Star timelines, custom T-Rex mascot art. Voiceover, 9:16 TikTok, WebM export.
4:00 rendered composition. 18 All-Stars, batter and pitcher stat schemas, alphabetical tiers. Voiceover, 9:16 default, WebM export.
3:24 rendered composition. 14 records across 4 categories: Career · Season · Single-Game · Awards. Count-up number reveals, category slates, trophies + rings.
Pro-mode 9:16 video editor. Multi-track timeline, split/trim, text overlays, Claude AI editor, real MP4 samples, JTM codec. Export MP4/WebM/PNG sequence.
One-tap smartphone editor. Fork of FrameWarrior with a dead-simple mobile portrait UI: preview, shot reel, big buttons, bottom sheets. Camera, FX, real videos + upload. Claude AI baked in. Export MP4/WebM.
Seven walls Remotion can't scale — no live input, no inter-frame state, no user interaction, server dependency, React overhead, fixed FPS, audio muxing. Each one demonstrated live on the page.
Atomic Constraint Engine — one seamless app. Plan the graph, run Monte Carlo forecasts, place 3D scenes by constraint, watch the whole thing rendered as a 2:30 reel. Reference theory built in.
Data animations rendered exactly the same in browser preview and MP4 export. Scrubbable timeline, deterministic randomness.
Composable text animations. Springs, staggers, mask reveals. Framer Motion patterns without the runtime.
Feed audio + transcript, get a rendered waveform video with speaker labels and animated captions.